Pixel Dungeon App Reviews

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AWESOME GAME

You guys sure made a fun game, I am wildly impressed. Two notes tho, 1. Make external music available. If the sound isnt necessary, a good game will let you play your own music. 2. Have the second slot option be persistent. Making it persistent means it will stay on when you turn it on. If you add these two tiny insignificant changes, I feel like a few people will be slightly more satisfied.

USE to be good

This use to be my favorite game until the recent updates. The older version (which was free) allowed you to spend the whole game leveling up the best gear to take on the baddies. Now, your weapons and armor break after a few uses. This has made the game pointless and infuriating. Wish the older or fan made versions were available. Id play them in a heartbeat. This game - wish I could get my money back.

Awesome, but...

Great game but it would be cool if for the warrior class, they could equip shields, and if for the rouge class there was like dual wielding or something like that

great roguelike, but timer design makes game to luck-based

Im a big fan of Brogue, which this is based on. Pixel Dungeons UX shines on mobile compared with most other roguelikes (although I might like more quick slots). The game is great and has item, class, and boss innovations that take it beyond Brogue. My deepest dive in PD was to 17 and I usually make it to at least 7 or 8. That said, I have several quibbles that keep me from loving this as much as Brogue. The balance seems off and too dependent on luck for my taste. * The hunger timer is too tight (and this is speaking as a person with lots of experience gaming hunger in Brogue). If meat dropping mobs dont spawn, the food clock ticks too quickly for the player to traverse levels with the minimal searching thats required to find doors, even if they put all their gold into overpriced vendor food. I would recommend removing mob meat drops and slowing the hunger timer. * Items degrade too quickly (and I would argue that the mechanic simply isnt fun). I feel like I end up spending scrolls to maintain my staring kit instead of getting the opportunity to id and really upgrade my items. I wish the mechanic didnt exist at all. * Object id options are too slow for melee items. Potions of strength come slowly so use-id of objects is extra-unsafe, and there arent many inventory slots to keep them in until its safe. Combine this with my complaint about degradation and it means that melee upgrades are almost entirely based on early luck within the first couple of levels. This leads the player to lock in gear very early, which doesnt seem to be the intent of the design given the rarity of upgrade scrolls. There either need to be more guaranteed id scrolls, nethack-style ways to determine if an object is cursed, more inventory slots, or something that makes it feasible to do better object id. I am left feeling like PD combines many elements that have the potential to be great, but the food and degradation timers need to be relaxed to make the outcome rely less on luck.

I WASTED 3$ ON THIS BULL CRAP

I had to change my pament for this crap

Please Help

I just bought this game to try something new ad it just instantly crashes when I tap new game on my iPhone 4S. Can I fix this or did I just waste money?

Love it

First off, I want to say I absolutely love this game. The adventure, the simply controls, the beautiful graphics- all of it is amazing. I love the mystery every time you start a new game. Even though this game is amazing, I do have a few gripes. First off, the armor break is a bit irritating. Perhaps put in a mode that removes it. Really, the difficulty isnt that bad. I kinda like it that difficult

Great game! One suggestion

Literally my favorite game app right now. I could play it for hours, but after awhile the background music can get old. Please update to allow external sound (podcast, music, etc). Perfect otherwise.

The best roguelike on the Appstore!

150+ games, nowhere near finishing, but having the time of my life in this best adaptation of the roguelike genre on the mobile platform. With short, hard games, each one bringing surprises and hopes to go even deeper in the dungeon, and maybe finally reach the ultimate goal!

Old school lives on!

This game has everything a semi-roguelike game needs. Yes at times it can be difficult but the random levels, loads of loot, and 8 bit style keep me coming back again and again. From 10 mins on a break to an hour long dungeon romp this game doesnt disappoint. 5 stars

Dont Cry When This Game Crushes You

If you are looking for an easy game, move along, this is not for you. On the other hand if you want something that will crush your spirit over and over until that final time when you finally break through and win, then welcome aboard! This is a great game, but definitely the hardest roque Ive ever played.

A great rouge like game

A great game, its difficulty is hard enough to be hard to beat, but easy enough to keep you playing for awhile. Just a disclaimer for anyone who wants to play, the definition of a rouge like game makes it clear that this is not a game made to be cleared in a day or even paying to win. Enjoy the difficulty because deaths are a part of the fun, strategy, and experience.

Its worth insisting!

Wow, when I first picked this game I was just like every other who complains about the difficulty of the game. Now I get it. The Game has so much depth its hard to foresee it when you start playing it. But if you invest the time in learning how to tackle it, its so incredibly rewarding ESPECIALLY because of how hard it is. Its near perfect. Only thing I would fix is the option for background music. And also: more classes! More bosses! More side quests please! ;)

To everyone who is complaining that the game is too difficult

This is a Roguelike game. This game is SUPPOSED and made to be difficult. Once you get used to the game, it is the most fun, and addicting game ever. It took me 110 trials to beat the game and beating the game was one of the satisfying feeling EVER. This is far most the best game I have ever played. The creative items, such as the scrolls, potion, and the wands, and the various kinds of mobs and bosses are just fantastic. I got a lot of help from Pixel Dungeon Wikia on the Internet which it tells you EVERYTHING about the game. So I hope no one should give up because the game is "too hard".

OH MY GOSH OH MY GOSH

OH MY GOSH IVE BEEN WAITING AND WAITING FOR THIS!!!! IVE DONE MY WAITING FOR 3 YEARS NOW!!!! ITS HERE!!! So lets get down to business. I have a full years worth of experience for this game. Ive played over 2100 games of this until my other device broke. Ive won over 50 times (level 26 is the end unless there has been an update for more levels) I am easily the most experienced Pixel Dungeon player you will ever hear of. I hope the producer reads this: This is easily one of the most difficult mobile games ever made. This game will bring a whole new meaning to rage. But it is also the best mobile game by far. This is most definitely a game that is worth 3 dollars. Just bear with me. Also, Mr. Producer, I would like to contact you in a way, so I need you to get the game Hero Academy and search the user LimbLack. I would like to talk to you and discuss some thing I will definitely be able to help you with. Thanks again.

Difficulty

Okay, I get that this game was supposed to be difficult, but making item durability a thing is just unfair, also the fact that when I die I can see everything drop on the ground, but when I respawn with the ankh I dont get to even pick up anything that fell

DONT BUY

download unupdated desktop version. weapon degradation ruined the game update ruined this game.

Incredibly Engaging & Rewarding

Been playing this game for what feels like months now. Just finally beat it on play-through 147. Im still not bored with it. This has been the only rogue-like that Ive played that feels like it genuinely rewards intelligence and paying attention to details. Underneath what appears to be a very simple game lies rich, well balanced mechanics that are truly as enjoyable as they are challenging. Huge thank you to the developers too, who still churn out updates on a regular basis!

6+ (iOS 9.x)

This title will rest alongside the staples of my iOS roguelike collection: Dream Quest, Wayward Souls, The Enchanted Cave 2, Sproggiwood, Cardinal Quest 2, 868-HACK, and Downwell. What an exceptional gem from an indie developer who understands the value of continued support beyond the date of purchase. We should patronize developers who promote and adhere to that standard.

EPIC!!!

Have to get this game!!!

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